About
Architecture. Interface. Impact.
I'm Felix Schattenberg, a full-stack developer running a small business in Dresden. I build products focused on stable Laravel backends, fast interfaces, and decisions that still make sense in production — from the first concept to ongoing support.
- Production cases
- 9
- Users of my applications
- 280+
Technical focus areas
Derived from public projects, not self-assessed.
Background
Derived from real projects — the same details as in the respective case studies.
since August 2026 (ongoing)
VOIDRIFT
Sole development
Browser-based 2D space MMO with server-authoritative movement over WebSocket and Protobuf — Go backend, PixiJS client, in active development.
since July 2026
Cosmetra
Technical execution as co-founder
SaaS platform for beauty and service studios, with a self-built CalDAV server for real calendar synchronization.
December 2025 – ongoing
Gutzkowclub e.V. — Website
Sole development
Public website of Dresden’s oldest student club (since 1964): program, drinks menu, history, contact.
October 2025 – ongoing
Gutz Intern
Sole development
Internal club app for Gutzkowclub e.V.: member management, shift scheduling, credit system, messaging.
since August 2026
Gutz Admin
Sole development
Central Filament 5 admin that unifies the admin surfaces of Gutz Intern and the club website via a multi-database architecture.
November 2025 – July 2026
Kreacorp
Sole development
Browser-based sci-fi economic strategy game with trading, research, sabotage, and clans, installable as a cross-platform app.
March – July 2026
Quantenficus
Sole development
Incremental/idle game: a quantum ficus with a prestige system, a custom big-number formatter, and cloud save.
May – July 2026 (Phase 1 foundation)
CardLoop
Sole development
Global and regional marketplace for trading card games: Laravel API, React/TypeScript frontend, custom fee, risk, and AI-scan domains — currently a Phase 1 foundation.
August 2026 (multi-phase rebuild)
evoyo.la
Sole development
This website: a complete 2026 rebuild with Laravel 13, Filament 4, an inquiry pipeline, Paddle payments, and a customer portal.
How I work
Direct line
I typically work on a project alone — a single point of contact from the first inquiry to handover, with no handoffs between teams.
Progress updates, not a black box
Regular, traceable progress instead of a surprise right before delivery — I document decisions instead of making them silently.
Operations built in
Code that stays maintainable after handover: tests, deployment process, and monitoring are part of the project for me, not an optional add-on.
Honest assessment
If an idea isn't technically sound or a scope doesn't fit my profile, I say so in the first conversation — not after the contract is signed.